AI Insights · Timothy · April 2022
Top 5 Bubble Shooter Games on iOS in Mexico Q1 2022
An overview of the performance of the top 5 Bubble Shooter games on iOS in Mexico during Q1 2022, highlighting trends in downloads, revenue, and active users.
In the first quarter of 2022, the top 5 Bubble Shooter games on iOS in Mexico showcased varying trends in downloads, revenue, and active users. Here's a detailed look at the performance of these games:
Bubble Shooter - Panda Pop!
Throughout Q1, Bubble Shooter - Panda Pop! from Jam City, Inc. experienced fluctuations in weekly revenue, peaking at around $1.4K in mid-January and closing the quarter with a high of approximately $1.3K in the final week of March. Weekly downloads saw a notable increase towards the end of the quarter, rising from 4 in early February to 81 in late March. Active users showed a mixed trend, starting at 163 in late December, dipping to 90 by the end of February, and then rebounding to 153 by the end of March.
Bubble Witch 3 Saga
Bubble Witch 3 Saga by King demonstrated consistent weekly revenue, ranging between $729 and $1070, with a peak in the final week of March. Downloads fluctuated, starting strong with 1.9K in early January, dipping to 678 in mid-February, and then rising again to 2.1K in mid-March. Active users showed a similar trend, starting at 11.3K in late December, decreasing to 8.9K by mid-February, and then climbing to 13.3K by the end of March.
Bubble Shooter: Pop & Blast
Ilyon Dynamics Ltd.'s Bubble Shooter: Pop & Blast displayed steady weekly revenue, peaking at $730 in early February and maintaining around $559 by the end of March. Downloads saw a significant drop from 630 in late December to 49 in mid-February, but slightly recovered to 241 by the end of March. Active users remained relatively stable, starting at 4.2K in late December and ending at 3.3K in late March.
Bubble Witch 2 Saga
Bubble Witch 2 Saga by King showed varied weekly revenue, peaking at $555 in mid-February and closing the quarter at $484. Downloads started at 675 in late December, fluctuated throughout the quarter, and ended at 521 in late March. Active users began at 2.7K in late December, remained stable for most of the quarter, and ended at 2.4K in late March.
Lost Bubble - Pop Bubbles
Peak Games' Lost Bubble - Pop Bubbles showed modest revenue, peaking at $349 in late January and maintaining around $231 by the end of March. The game did not report any significant downloads or active users during the quarter.
These insights are derived from Sensor Tower's data. For more detailed information and further insights, visit Sensor Tower.